Nasty Crash on 3.2 with large patch
Posted: Fri Aug 01, 2014 5:29 am
Gentleman,
Me again! Working on converting over a large install for 2 to 3 and ran into a nasty bug with a large patch.
I have a patch that is 600x600x1 at the moment ( will be adding dimensions shortly ) that is eating CPU like no other leading to a full lockup and crash.
The machines are custom built, twin 1 tb HDs in a Raid 1 for redundancy, 2 machines ( 1 primary 1 backup). They are running Intel Xeon W3680 3.33 Ghz chips overclocked to 4.17Mhz and they both have 24 GB of DDR3.
Each machine has 4GB network ports to support kiNet, ArtNet, and a control port.
Graphics cards are NVidia 2GB GT610's on the latest drivers which I believe is 3.5.2 straight from NVidia.
Windows 7 Pro 64 with all the current updates.
I'm outputting around 160 Universes with everything ArtNet optimized. What I'm seeing is that even if I disable the network cards ( they never run over about 10% usage anyways ) if I push something such as Plasma across at a decent clip my CPU is pegging at 80% or better till it crashes. If I run just a solild color fade it sets at a comfy 8% and runs all day.
If I do the same thing in Madrix 2 with a 600x600 patch I never break 50% CPU.
Any thoughts on what is going on? I can send you the full project file that you can load for testing if it helps. This is a production system on a massive property so for now I'm limping in just a color change mode hoping I don't have to roll back to Madrix 2.
Thanks in advance guys!
Dustin
Me again! Working on converting over a large install for 2 to 3 and ran into a nasty bug with a large patch.
I have a patch that is 600x600x1 at the moment ( will be adding dimensions shortly ) that is eating CPU like no other leading to a full lockup and crash.
The machines are custom built, twin 1 tb HDs in a Raid 1 for redundancy, 2 machines ( 1 primary 1 backup). They are running Intel Xeon W3680 3.33 Ghz chips overclocked to 4.17Mhz and they both have 24 GB of DDR3.
Each machine has 4GB network ports to support kiNet, ArtNet, and a control port.
Graphics cards are NVidia 2GB GT610's on the latest drivers which I believe is 3.5.2 straight from NVidia.
Windows 7 Pro 64 with all the current updates.
I'm outputting around 160 Universes with everything ArtNet optimized. What I'm seeing is that even if I disable the network cards ( they never run over about 10% usage anyways ) if I push something such as Plasma across at a decent clip my CPU is pegging at 80% or better till it crashes. If I run just a solild color fade it sets at a comfy 8% and runs all day.
If I do the same thing in Madrix 2 with a 600x600 patch I never break 50% CPU.
Any thoughts on what is going on? I can send you the full project file that you can load for testing if it helps. This is a production system on a massive property so for now I'm limping in just a color change mode hoping I don't have to roll back to Madrix 2.
Thanks in advance guys!
Dustin