MADRIX Forum • Can Madrix control everything?
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Can Madrix control everything?

Posted: Mon Jul 24, 2017 12:19 am
by lukasklubb
Hi everybody.
I like to know if Madrix can control this installation with diferent devices:
- A wall composed of 16 led bars of 12 RGBW pixels controlled by dmx (2 dmx universes)
- Other wall composed of 4 matrix of 5x5 white leds (other dmx universe)
- And one screen proyector (VGA/DVI).
For example, Can I display a "effect" in led bars, a scrolling text in the 5x5 matrix , and a video in the proyector at the same time?
Wich license I need?

Thanks!!

Re: Can Madrix control everything?

Posted: Tue Jul 25, 2017 9:27 am
by Guertler
Hello lukasklubb,
Welcome to the MADRIX .
.
It is possible to create different effects on different areas of the patch.
So you need to create first your desired patch with the desired fixtures.
Under the following link you can learn more about how you can create a patch:
http://help.madrix.com/tutorials/html/i ... tures.html
.
After you have created the patch you need to map the desired effects to the desired fixtures. Under the following links you can learn how you can create different effects on different areas of the patch:
http://help.madrix.com/tutorials/html/i ... space.html
http://help.madrix.com/tutorials/html/i ... mappi.html
.
Which MADRIX version you are need depends on how many universes and how many DVI pixels you want to output. As you wrote in the post you will output only 3 DMX universes and a DVI area for the projector. In that case I would like to recommend to use a MADRIX KEY professional. The KEY professional has the possibility to output up to 64 DMX universes and up to 786,432 pixels for the projector.
It is also possible to combine 2 MADRIX KEYs. So you could use a MADRIX KEY entry for the DMX output and a MADRIX KEY dvi for the projector output. In this case you can output up to 4 universes DMX and 307,200 pixels for the projector

Re: Can Madrix control everything?

Posted: Wed Jul 26, 2017 12:43 am
by lukasklubb
Many thanks Guertler, :wink: