Multiple copies of the same pixel in patch
Posted: Thu Apr 04, 2019 11:27 pm
Hi,
Is there a rule that Madrix follows to determine what data gets sent to a pixel when you have multiple copies of the pixel (at the same address) in your patch.
I am trying to do an installation, and thought I would try to recreate my patch in different layouts. Surprisingly, it seems to follow some sort of HTP (highest takes precedence rule), or does it merge the data from different patch pixels with the same address before sending it out? I had thought it might cause flicker as it tried to send both black and a different colour to the same address, but it doesn't.
I know that many people have asked about dynamic patching in Madrix, and this could allow you to create different patch areas within your main patch, and use the mapping function to choose what patch you output to.
Can you provide some insight into how Madrix merges the data? I thought I remembered seeing a HTP fixture, but when I looked, I couldn't find anything in the fixture library.
Thanks,
Nathan
Is there a rule that Madrix follows to determine what data gets sent to a pixel when you have multiple copies of the pixel (at the same address) in your patch.
I am trying to do an installation, and thought I would try to recreate my patch in different layouts. Surprisingly, it seems to follow some sort of HTP (highest takes precedence rule), or does it merge the data from different patch pixels with the same address before sending it out? I had thought it might cause flicker as it tried to send both black and a different colour to the same address, but it doesn't.
I know that many people have asked about dynamic patching in Madrix, and this could allow you to create different patch areas within your main patch, and use the mapping function to choose what patch you output to.
Can you provide some insight into how Madrix merges the data? I thought I remembered seeing a HTP fixture, but when I looked, I couldn't find anything in the fixture library.
Thanks,
Nathan