Patching a Fixture that can occupy 2 different universes
Posted: Wed Nov 09, 2022 9:11 pm
Would be a great feature for us if a fixture can occupy two universes. Or, even more as we keep doing larger pixel displays.
We find ourselves needing to patch 10 - 64ch fixtures that auto address. Fixture 1 and 2 fit into a single universe. But the next one doesn't fit so it can't be patched in madrix the way it works when plugged in. I have looked into making a bunch of different fixtures. 64px, 44px, 22px, 40px, 20px....Seems a bit time consuming. Possibly there already is a good way to achieve this and I just don't know it yet.
We also have 48px, 64px, 96px, 128px, 150px and 300px fixtures.
Typically I would just use generic RGB 1 Pixel to achieve this. We are noticing the patch window is having a hard time loading when we patch so many single pixels (over 600 universes). If we use fixtures the patch window loads much faster. I had one patch that wouldn't load at all with to many single rgb pixels.
We find ourselves needing to patch 10 - 64ch fixtures that auto address. Fixture 1 and 2 fit into a single universe. But the next one doesn't fit so it can't be patched in madrix the way it works when plugged in. I have looked into making a bunch of different fixtures. 64px, 44px, 22px, 40px, 20px....Seems a bit time consuming. Possibly there already is a good way to achieve this and I just don't know it yet.
We also have 48px, 64px, 96px, 128px, 150px and 300px fixtures.
Typically I would just use generic RGB 1 Pixel to achieve this. We are noticing the patch window is having a hard time loading when we patch so many single pixels (over 600 universes). If we use fixtures the patch window loads much faster. I had one patch that wouldn't load at all with to many single rgb pixels.