Trigger Storage Place for a Defined Length of Time
Posted: Sat Nov 18, 2023 9:55 am
I have wall of pixels strips 8 high by 88 wide. I have configured an Orion to trigger a storage place for each quarter of the wall. The first input plays P1 on the first 22 strips, the second input plays P2 on the next 22 strips and so on for input 3 and 4.
I want to run a plasma effect across the whole wall and then trigger an explosion for 2 seconds for the appropriate 22 strips when an input on the Orion is triggered.
The wall will show plasma by default, but when a user hits input 1 the left hand 22 strips will show explosion for 2 seconds and when they hit 4 the right hand 22 strips will show an explosion for 22 seconds.
At the moment, I have plasma running on one deck and the explosions on the other deck. I set the crossfade to centre and it works well. All the mapping is good, the inputs are good, the explosions appear. I just need to know how to make the explosion disappear after 2 seconds.
The input is via an Arduino, so I can adjust the contact closure time to 2 seconds, if that helps.
I want to run a plasma effect across the whole wall and then trigger an explosion for 2 seconds for the appropriate 22 strips when an input on the Orion is triggered.
The wall will show plasma by default, but when a user hits input 1 the left hand 22 strips will show explosion for 2 seconds and when they hit 4 the right hand 22 strips will show an explosion for 22 seconds.
At the moment, I have plasma running on one deck and the explosions on the other deck. I set the crossfade to centre and it works well. All the mapping is good, the inputs are good, the explosions appear. I just need to know how to make the explosion disappear after 2 seconds.
The input is via an Arduino, so I can adjust the contact closure time to 2 seconds, if that helps.