Updated again... Matrix with more than one fixture type...
Posted: Sat Jul 12, 2014 5:46 am
Forgive me for editing this post so many times. I may have answered my own questions after trying several things.
I used the Matrix Generator to create a matrix with x=8 & y=2 for a total fixture count of 16. These are generic 1 channel light fixtures.
For the second 16:
Using the Patch editor I added 6 generic RGB Light 1 Pixel fixtures to the matrix. Each of the fixtures takes 3 DMX channels except for fixture 6 as there is only 1 channel left for it to take. This will basically have a dimmer pack acting like an RGB controller. 1 channel of the controller for each of the 3 possible values (RGB).
I thought that this would result in only 6 fixtures added to the matrix, but it appears that there are 6 patches to the matrix, but I had to resize the matrix itself to show all 32 channels of the two controllers or I would get the "overlap" error.
The reason I thought that I would only see 6 blocks in the preview monitor for the RGB is that when the values change it would be changing multiple channels.
Example:
Red are channels 1, 4, 7, 10, 13, 16
Green are channels 2, 5, 8, 11, 14
Blue are channels 3, 6, 9, 12, 15
So lets say that RGB fixture 1 is top left and orientation is horizontal. The DMX value is 255. So wouldn't that send DMX 255 to channels 1, 4,7, 10,13,16. Is there a way to test this?
Is this correct: 5 fixtures with 3 channels used for each and one fixture with only one channel available.
When I save the patch file, after resizing the matrix to x=8, y=4, 32 channels showed up in the matrix.
To get separate effects for each type of fixture I had to create 2 layers.
For the first layer I used the effect "M2L Drops Interval" and mapped the 16 generic 1 channel light fixtures to it.
For the second layer I am using the effect "M2L Shapes Circles" and mapped the 6 RGB fixtures to it.
The matrix in the preview pane shows 16 blocks (channels) of RGB color and 16 white to black blocks.
Everything seems okay, but I have concern. If I do not resize the matrix to greater than 100% in the map function for the RGB fixtures, it appears that some channels are not responding or at best seldom responding.
I will be glad to send you my setup file if that would help you see what I am talking about.
I used the Matrix Generator to create a matrix with x=8 & y=2 for a total fixture count of 16. These are generic 1 channel light fixtures.
For the second 16:
Using the Patch editor I added 6 generic RGB Light 1 Pixel fixtures to the matrix. Each of the fixtures takes 3 DMX channels except for fixture 6 as there is only 1 channel left for it to take. This will basically have a dimmer pack acting like an RGB controller. 1 channel of the controller for each of the 3 possible values (RGB).
I thought that this would result in only 6 fixtures added to the matrix, but it appears that there are 6 patches to the matrix, but I had to resize the matrix itself to show all 32 channels of the two controllers or I would get the "overlap" error.
The reason I thought that I would only see 6 blocks in the preview monitor for the RGB is that when the values change it would be changing multiple channels.
Example:
Red are channels 1, 4, 7, 10, 13, 16
Green are channels 2, 5, 8, 11, 14
Blue are channels 3, 6, 9, 12, 15
So lets say that RGB fixture 1 is top left and orientation is horizontal. The DMX value is 255. So wouldn't that send DMX 255 to channels 1, 4,7, 10,13,16. Is there a way to test this?
Is this correct: 5 fixtures with 3 channels used for each and one fixture with only one channel available.
When I save the patch file, after resizing the matrix to x=8, y=4, 32 channels showed up in the matrix.
To get separate effects for each type of fixture I had to create 2 layers.
For the first layer I used the effect "M2L Drops Interval" and mapped the 16 generic 1 channel light fixtures to it.
For the second layer I am using the effect "M2L Shapes Circles" and mapped the 6 RGB fixtures to it.
The matrix in the preview pane shows 16 blocks (channels) of RGB color and 16 white to black blocks.
Everything seems okay, but I have concern. If I do not resize the matrix to greater than 100% in the map function for the RGB fixtures, it appears that some channels are not responding or at best seldom responding.
I will be glad to send you my setup file if that would help you see what I am talking about.