Search found 57 matches

by reporter
Sat Nov 26, 2016 12:04 am
Forum: Experiences And 'How To' - Questions
Topic: Control heirarchy in Cuelist.
Replies: 2
Views: 35700

Control heirarchy in Cuelist.

I have an interactive installation that triggers cues in the Madrix cuelist via DMX input. I don't want to add time controls to the DMX sending unit that triggers everything, but I want to go to a Black cue overnight. If i set a timed cue that starts at 10:30pm for 8 hours, will that override DMX in...
by reporter
Fri Nov 25, 2016 11:58 pm
Forum: Experiences And 'How To' - Questions
Topic: What is the maximum size of the matrix on the x-axis and y
Replies: 4
Views: 50524

Re: What is the maximum size of the matrix on the x-axis and

If you have 2460 tubes at 16 pixels each, it sounds like you want 246x10x16 as your matrix size. Unless you actually have 24600 tubes.

Nathan
by reporter
Fri Nov 25, 2016 3:29 am
Forum: Bug Reports
Topic: Offset X in Mapping Issue
Replies: 3
Views: 48121

Re: Offset X in Mapping Issue

Hmm. I have experienced it on 3 different machines, all with the same project, but different files as I've iterated through the version. I just tried it here on this computer and it did it again, but then I created a New Setup, and it's gone away. I've restarted the computer and it's still better. F...
by reporter
Thu Nov 24, 2016 4:23 am
Forum: Bug Reports
Topic: Offset X in Mapping Issue
Replies: 3
Views: 48121

Offset X in Mapping Issue

Hi,

I'm on 3.6c, and found an issue with the Entering numbers into the Offset X value. I can't enter the number 2, and cannot up or down arrow to increment by one. It increments by a strange number.

Thanks,
by reporter
Thu Nov 24, 2016 4:20 am
Forum: Bug Reports
Topic: GetPixel() on Wave effect
Replies: 2
Views: 41336

Re: GetPixel() on Wave effect

Thanks for the heads up!
by reporter
Thu Nov 10, 2016 7:53 pm
Forum: Bug Reports
Topic: GetPixel() on Wave effect
Replies: 2
Views: 41336

GetPixel() on Wave effect

Hi, If I use the GetPixel() on any given pixel in a layer macro of the SCE Wave effect, it always returns 255,255,255. All the other effects seem to accurately return the RGB values. If I run the same macro from the Storage Place Macro, it works correctly. Interestingly, it looks like GetPixel() ret...
by reporter
Thu Nov 10, 2016 7:46 pm
Forum: Experiences And 'How To' - Questions
Topic: SetPixel() on mapped pixel layer
Replies: 2
Views: 35323

Re: SetPixel() on mapped pixel layer

Hi, Thanks. I've been using that a lot and also using the GetPixel() and SetPixel(), to change the values of the motors by putting the macro on the storage place instead. I'm creating thresholds so that if the colour is higher or lower, then make the motors 0 or 255, and also to have the motors resp...
by reporter
Wed Nov 09, 2016 11:58 pm
Forum: Experiences And 'How To' - Questions
Topic: SetPixel() on mapped pixel layer
Replies: 2
Views: 35323

SetPixel() on mapped pixel layer

I've created a setup to control a kinetic light installation and I've divided the matrix up into zones for colour, position, and speed. I'm mapping almost every layer, but I'm also trying to use GetPixel and SetPixel to grab the colour values from the colour group and apply it to the position group....
by reporter
Fri Oct 21, 2016 5:58 pm
Forum: Wishes And Feature Requests
Topic: kinetic orbis fly
Replies: 7
Views: 71785

Re: kinetic orbis fly

I created an application in Processing to allow me to visualize how Madrix is controlling the Orbis Fly fixtures: Screenshot 2016-10-21 12.35.12.PNG My grid of lights is 22x22 and I created a patch that is 70x22. Within that I have a grid group that controls colour that is 22x22, then two pixels spa...
by reporter
Fri Jun 03, 2016 7:14 pm
Forum: Experiences And 'How To' - Questions
Topic: Madrix HTTP remote and cached links
Replies: 3
Views: 41804

Re: Madrix HTTP remote and cached links

Hi, One more post on my explorations of the webUI. It's pretty rare that you have a square patch that fits really well into the icons. In my most current installation, I have a patch that is 20 pixels tall and 780 pixels wide, and it doesn't make for very good thumbnails. I figured out a way to stre...