Static Layer maps
Moderator: MADRIX Team
Static Layer maps
I want to be able to store my matrix map elements for easier use in layers
I have a number of display elements (matrix, megatree, lightpoles) that I have mapped my elements of various sizes onto 150 x 100 matrix, how do I store the elements as seperate areas on the master map so that I can easily select the element on that layer without having to hand select the individual areas every time.
So rather than selecting the area for the layer I would like to click on the area where say my matrix lives and control click on other areas to add other areas if I need to have that layer across multiple areas.
I have a number of display elements (matrix, megatree, lightpoles) that I have mapped my elements of various sizes onto 150 x 100 matrix, how do I store the elements as seperate areas on the master map so that I can easily select the element on that layer without having to hand select the individual areas every time.
So rather than selecting the area for the layer I would like to click on the area where say my matrix lives and control click on other areas to add other areas if I need to have that layer across multiple areas.
Re: Static Layer maps
Hi,
I have same problem 1 year ago. I have use a macro which defined my area. I copy the macro to all layers by used the storage copy window, before build effects. And now I only using the defined number for my mapped area.
My macro view here.
Change the first lines for your area and ready.
I have same problem 1 year ago. I have use a macro which defined my area. I copy the macro to all layers by used the storage copy window, before build effects. And now I only using the defined number for my mapped area.
My macro view here.
Change the first lines for your area and ready.
Code: Select all
@scriptname="";
@author="dieter";
@version="";
@description="macro map preset";
// problem: is map window open, do not refresh the window, close and open help
//
//const int MAP_PRESET=0;// no mapping
//const int MAP_PRESET=1;// top
//const int MAP_PRESET=2;// right
//const int MAP_PRESET=3;// left
const int MAP_PRESET=4;// right bottom
//const int MAP_PRESET=9;// do nothing
void InitEffect(){
switch(MAP_PRESET){
case 0: MapEffectVector(0.0,0.0,1.0,1.0);break;
case 1: MapEffectVector(0.0,0.0,1.0,0.5);break;
case 2: MapEffectVector(0.5,0.0,1.0,1.0);break;
case 3: MapEffectVector(0.0,0.0,0.5,1.0);break;
case 4: MapEffectVector(0.5,0.5,1.0,1.0);break;
case 9:break;
default:break;
}
}
void PreRenderEffect(){}
void PostRenderEffect(){}
void MatrixSizeChanged(){
InitEffect();
}
Re: Static Layer maps
We discussed this at LDI and the idea of having groups came up, this is where you can assign a group number to a specific area in your patch map and then in the layer output select the group(s) in the map option instead of a area(s)
I think this feature would answer what I was asking for and would love to know if it's on the roadmap for 2.x, I think it would help a lot of people who have multiple areas they need to map the layers to and allow for much easier selection .
many thanks
Neil
I think this feature would answer what I was asking for and would love to know if it's on the roadmap for 2.x, I think it would help a lot of people who have multiple areas they need to map the layers to and allow for much easier selection .
many thanks
Neil